The Scratch coding community has a massive object show subculture. You can find "Mouth Sprite" projects that allow you to download the asset directly into the Scratch editor.
Import your PNG or SVG of the BFDI mouth shapes into your library. Convert them to "Graphic Symbols."
A complete BFDI mouth asset pack typically includes these 6 shapes:
Upload your voice recording (or use TTS). Play the audio and add keyframes: bfdi mouth asset
A complete BFDI mouth asset library should include the following frames:
| Frame Name | Shape Description | Use Case | | :--- | :--- | :--- | | Closed | Small circle (approx 10x10px relative to character size) | Pauses, smiles, ending a syllable. | | Mid | Vertical or horizontal oval (15x25px) | The most common "talking" frame. | | Wide | Large horizontal oval (30x20px) | Shouting, screaming, laughing ("Ahhh!"). | | O- Shape | Perfect large circle | Surprise, singing the "Oh" sound. | | Smile | Curved crescent (white overlay is rare, usually just shape) | Happiness. | | Sad | Inverted crescent | Distress. |
Pro Tip: Look closely at official BFDI assets. The edges of the mouth are not perfectly smooth vector curves; they often have a slight, almost imperceptible flatness on the top and bottom to simulate a stylized "bean" shape. The Scratch coding community has a massive object
While the BFDI style is dominant, it is not the only one. If you search for "mouth asset," you will find several variants. Here is how BFDI compares to its cousins:
| Feature | BFDI Mouth Asset | Inanimate Insanity (II) Mouth | Object Fool (TTS) Mouth | | :--- | :--- | :--- | :--- | | Color | Red fill, black outline | Pink fill, black outline | Red or Pink, often gradient | | Shape | Smooth vector ovals | More jagged, "bean" shapes | Round, chibi-style circles | | Expression | Limited to 6-8 shapes | Highly varied (tongues, teeth) | Relies on text-to-speech (TTS) | | Best For | Classic object shows | Emotional, high-drama scenes | Meme / comedy animations |
Verdict: The BFDI mouth asset is the "default" for a reason. It is versatile, easy to rig, and instantly recognizable to the 10+ million object show fans on YouTube. Convert them to "Graphic Symbols
If you have ever dipped your toes into the world of Battle for Dream Island (BFDI) fan animation, you have likely encountered a peculiar but essential search term: the BFDI mouth asset.
For the uninitiated, Battle for Dream Island is a hit animated web series by Jacknjellify (Michael Huang and Cary Huang) that features sentient objects competing for a strange, floating island. The show’s signature look—minimalist, geometric, and expressive—relies heavily on reusable vector assets. Among these, the mouth asset is arguably the most critical component for bringing characters like Firey, Leafy, or Gelatin to life.
But what exactly is the BFDI mouth asset? Why is it so hard to find a perfect, clean version? And how can you, as a fan animator, create or utilize one effectively? This article breaks down everything you need to know.
The mouth should sit just below the horizontal midline of the character. If your character is a basketball, the mouth should not be at the very bottom (that's a chin) or the very top (that's a forehead). In BFDI, mouths float slightly.