Moving beyond passive viewing, this section turns the user into an active participant.
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If you are visiting a museum following the AVS Museum DPHN 111 model, here is your perfect itinerary: Moving beyond passive viewing, this section turns the
| Zone | Theme | Experience | |------|-------|-------------| | Floor 01 | Sonic Living Room | Curated vinyl + spatial audio lounges with mood-based lighting. | | Floor 11 | Fashion as Screen | Wearables that project art; AI stylist mirrors. | | Floor 33 | Kinetic Dining | Restaurant where plates trigger ambient visuals & live music. | | Floor 55 | Wellness Dome | Meditation with generative visuals + biofeedback soundscapes. | | Floor 77 | Play Arcade | Indie games + physical motion gaming fused with museum exhibits. | | Floor 99 | Night Market Lab | After-hours entertainment: DJ sets, mixology as performance art. | | Floor 111 | Rooftop Cinema 360 | Drone-served snacks, films chosen by audience emotion detection. | | | Floor 11 | Fashion as Screen