Autosplitter Choppy Orc May 2026

First, let’s break down the terminology. An autosplitter is a plugin or script (usually for LiveSplit) that communicates directly with a game’s memory. Instead of you hammering a keybind at the end of every level, the autosplitter listens for in-game triggers: loading screens, boss deaths, or flag pickups.

Choppy Orc, developed by solo programmer T. Runic, is a notoriously unstable game for timing. Why? Because the game’s engine ties frame rate to physics. A manual splitter (human pressing a key) introduces a delay of anywhere from 50ms to 200ms. In a game where runs average 12 to 18 minutes, that’s unacceptable.

The Autosplitter Choppy Orc tool solves this by reading the game’s RAM addresses for: Autosplitter Choppy Orc

| Split Point | Manual (avg) | Autosplitter | |-------------|--------------|---------------| | Enter boss room | 0.22s error | 0.02s error | | Phase 1 end | 0.31s error | 0.01s error | | Death animation start | 0.45s error | 0.03s error | | Final “Orc Slain” text | 0.28s error | 0.00s error |

Result: Autosplitter saves ~1.2s total in a 45s boss fight — critical for WR attempts. First, let’s break down the terminology


What it is
An “autosplitter” is software that automatically sends split signals to a speedrun timer when specific in-game events occur. “Choppy Orc” refers to a specific autosplitter implementation or community tool created to track runs of the game Choppy Orc (or a similarly named title/mod). This post explains how autosplitters work, why they matter, how to use Choppy Orc’s autosplitter, how to troubleshoot it, and how developers can create or improve one.

Autosplitters like Choppy Orc’s improve timing accuracy and consistency when configured and tested carefully. For developers, prioritizing stable triggers, configurability, and good logging will yield the most useful tool for the community. What it is An “autosplitter” is software that

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It looks like you’re asking for a report or analysis on an issue with an autosplitter for a game called “Choppy Orc” — likely in the context of speedrunning (using tools like LiveSplit).

Since “Choppy Orc” isn’t a widely known mainstream title, I’ll provide a structured troubleshooting / issue report based on common autosplitter problems, along with specific things to check for an indie or less-common game.


The autosplitter for Choppy Orc fails to function reliably — exhibiting choppy or missed splits, delayed splitting, or no automatic splitting at all during speedrun attempts.

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