Assetto Corsa | Traffic Planner Mod

The default settings are fine for casual cruising, but to unlock the mod's potential, you need to edit the traffic_planner.json file. Open it with Notepad++.

When you are weaving through 30 AI cars on the C1 loop, a proximity radar is essential to avoid scraping your door against a Nissan Cube you didn't see in your blind spot. assetto corsa traffic planner mod

The mod operates on a node-and-path system, overriding Assetto Corsa’s native AI behavior. The default settings are fine for casual cruising,

| Feature | Description | |---------|-------------| | Dynamic Path Creation | Users draw driving lines (splines) directly in a 2D editor or using in-game markers. Cars follow these paths independently of the player’s line. | | Multi-Directional Traffic | Supports separate lanes for opposing traffic, merging, and intersections (including stop/yield logic). | | Spawn Zones | Cars can be set to spawn at specific points, despawn after reaching an end node, or loop continuously. | | Traffic Density Control | Adjust number of active AI cars, spawn frequency, and gaps between vehicles. | | Speed Profiles | Assign maximum speeds, variation tolerances, and “slow zones” (e.g., near toll booths or tight corners). | | Custom AI Behavior | Cars obey traffic rules (stop signs, red lights if supported by track config), use turn signals, and perform lane changes in advanced versions. | | Compatibility Layer | Works with Custom Shaders Patch (CSP) and Sol/Pure weather for night/rain traffic effects. | The mod operates on a node-and-path system, overriding