This exposition describes core production chains in Anno 1701 (1701 A.D.), showing how primary resources flow through processing buildings into finished goods and which consumer tiers they serve. It focuses on the canonical chains found in the standard game (European/American economy), presenting each chain systematically: inputs → production building → outputs → consumers, plus key notes on workforce, prerequisites, and common bottlenecks.
Important conventions used below
Stone: Quarry → Quarry → Stone
Iron Ore → Iron Mine → Ore → Smelter → Iron
Coal: Mine → Coal Mine → Coal
Clay: Clay Pit → Clay Pit → Clay
Bread: Grain → Flour Mill → Flour → Bakery → Bread
Meat: Cattle → Pasture/Butcher → Meat anno 1701 production chains
Cheese: Milk (from Cows) → Dairy → Cheese
Cotton → Plantation (on suitable islands) → Cotton → Spinning Mill → Fabric → Tailor → Clothes
Tools: Iron + Wood → Toolmaker/Workshop → Tools
Beer/Rum: Barley/Sugar → Brewery/Distillery → Beer or Rum
Soap: Fat/Soap materials → Soap Factory → Soap
Porcelain/Ceramics: Clay → Kiln/Porcelain → Porcelain
Jewelry/Gold Goods: Gold/Ore → Mint/Goldsmith → Coins/Jewelry This exposition describes core production chains in Anno
Paper / Ink: Wood pulp or rags → Paper Mill → Paper; → Printer → Books/Newspapers
Ship components: Timber + Iron + Sails (cloth) → Shipyard → Ships
Rum/Chocolate/Coffee depend on plantation crop → Distillery/Factory → Luxury good
If you want, I can produce a printable table mapping each production chain with suggested building ratios, workforce needs, and recommended island types — indicate whether you prefer concise ratios or full walkthrough numbers for each tier.
Mastering Production Chains in Anno 1701: A Comprehensive Guide
Anno 1701, a real-time strategy and city-building game developed by Ubisoft, challenges players to build and manage their own economy, balancing production, trade, and diplomacy in a 17th-century setting. One of the game's core mechanics is the management of production chains, which are essential for creating a thriving and efficient economy. Understanding and optimizing these production chains can significantly enhance your gameplay experience, making your economy flourish while ensuring you have the resources needed to progress.
| Symptom | Diagnosis | The Fix | | :--- | :--- | :--- | | "We need Cider!" | Soil exhaustion on apple farms. | Add a 3rd Cider Farm for every 1 Press. | | Textiles stop, but hemp is full. | Weaver lacks a marketplace connection. | Move the Weaver closer to the road. | | Mines are idle. | Deposit depleted. | Use Geologist. Click "Find Deposit." Rebuild. | | Citizens won't upgrade. | Missing a luxury (Spices/Tobacco). | Your trade ship sank or the route is wrong. | | Warehouses full of raw ore, but no bars. | Smelter has no energy (Coal?). | Wait—Anno 1701 smelters don't need coal. Check road connection. | Stone: Quarry → Quarry → Stone
Once you upgrade your market and houses, your citizens demand new luxuries: clothing and spices. This is where production chains become multi-island.
No production chain functions without transport. Anno 1701 uses a warehouse-based system where citizens (or carriers) move goods. Each production building must be within the radius of a warehouse or its own storage. A common failure point is placing a Sheep Farm on one island, a Weaver on another, and lacking a trade route: inter-island production chains require a Trading Post and manually assigned ship routes.
These sustain Settlers and Citizens.
| Product | Full Chain | |---------|-------------| | Tobacco | Tobacco Plantation → Cigar Factory | | Chocolate | Cocoa Plantation → Roastery (requires Sugar too? No – sugar separate) – Wait: Chocolate = Cocoa + Sugar. Sugar from Sugar Plantation → Sugar Mill. Then Chocolate Factory. | | Jewelry | Gold Ore (Mine) + Gems (Mine or Expedition) → Jewelry Workshop | | Glass | Sand Mine + Logs → Glass Smelter | | Tools | Iron Ore + Logs → Tool Workshop | | Cannons | Iron Ore + Logs → Cannon Foundry | | Books | Paper (Hemp → Paper Mill) + Leather (Hunter + Salt → Tanner) → Printing House | | Spectacles | Glass + Logs → Optician (needed for Aristocrats) |
This is the "Industrial Revolution" of Anno 1701. Citizens demand tobacco and alcohol (Snapps). This tier introduces mines and smelting.
Anno 1701’s production chains are the backbone of a successful economy. They’re all about turning raw resources into finished goods through clear, interdependent steps. This guide explains core concepts, common chains, and concrete tips to optimize your islands for efficiency and growth.