Self Profession:Agriculture, Pension received as former MLA and Democracy Fighter & Present MP Salary
Spouse Profession:Business
| Other Elections | ||
|---|---|---|
| Declaration in | Declared Assets | Declared Cases |
| Lok Sabha 2019 | Rs3,18,84,642 ~3 Crore+ | 1 |
| Loksabha 2014 | Rs1,51,27,861 ~1 Crore+ | 1 |
| Uttar Pradesh 2012 | Rs1,28,45,148 ~1 Crore+ | 1 |
| Lok Sabha 2009 | Rs78,49,185 ~78 Lacs+ | 1 |
| Click here for more details | ||
| Relation Type | PAN Given | Financial Year | Total Income Shown in ITR |
|---|---|---|---|
| self | Y | 2022 - 2023 | 2022 - 2023 ** Rs 13,90,000 ~ 13 Lacs+ 2021 - 2022 ** Rs 13,44,770 ~ 13 Lacs+ 2020 - 2021 ** Rs 8,43,130 ~ 8 Lacs+ 2019 - 2020 ** Rs 12,42,340 ~ 12 Lacs+ 2018 - 2019 ** Rs 12,91,380 ~ 12 Lacs+ |
| spouse | Y | 2022 - 2023 | 2022 - 2023 ** Rs 3,84,490 ~ 3 Lacs+ 2021 - 2022 ** Rs 3,34,540 ~ 3 Lacs+ 2020 - 2021 ** Rs 2,58,620 ~ 2 Lacs+ 2019 - 2020 ** Rs 4,70,740 ~ 4 Lacs+ 2018 - 2019 ** Rs 4,68,440 ~ 4 Lacs+ |
| huf | ** Nil ** Nil ** Nil ** Nil ** Nil | ||
| dependent1 | ** Nil ** Nil ** Nil ** Nil ** Nil | ||
| dependent2 | ** Nil ** Nil ** Nil ** Nil ** Nil | ||
| dependent3 | ** Nil ** Nil ** Nil ** Nil ** Nil |
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( यदि आप हलफनामों और इस पेज पर दी गयी जानकारी के बीच कोई विसंगति/भिन्नता पाते है तो आप नीचे के संदेश बॉक्स के उपयोग से हमें संदेश भेज सकते हैं)
Strange’s visual signature is immediately recognizable. He employs:
Animation critics have described the look of Amanda: A Dream Come True as “Studio Ghibli meets One Thousand and One Nights, directed by Spike Jonze. ” It is nostalgic and futuristic simultaneously.
In the vast, ever-expanding universe of animation, certain names tower above the rest: Disney, Pixar, Studio Ghibli. Yet, scattered throughout the history of the medium are hidden treasures—independent, visionary projects that burn brightly for a brief moment before fading into cult obscurity. One of the most fascinating entries in this category is "Amanda: A Dream Come True," a 1992 animated feature (later adapted into a short-lived series) conceptualized and directed by the enigmatic artist Steve Strange.
To the uninitiated, the name Steve Strange is more commonly associated with the New Romantic movement of the 1980s, the lead singer of the band Visage, and the iconic club "The Blitz." However, in the early 90s, Strange pivoted dramatically from synth-pop stardom to the world of cel animation. The result was a film that defied categorization: a psychedelic, emotional, and deeply personal fairy tale known as Amanda: A Dream Come True.
This article dives deep into the history, animation style, thematic richness, and lasting legacy of Steve Strange’s most ambitious—and most forgotten—project.
The origin of Amanda: A Dream Come True is almost as surreal as the cartoon itself. Following the commercial decline of Visage in the mid-80s, Steve Strange found himself struggling with addiction and the fickle nature of the music industry. In a 1994 interview with The Face magazine, Strange revealed that during a period of rehabilitation in Wales, he began having recurring vivid dreams about a young girl with mismatched eyes and a talking silver fox.
"I couldn't escape her," Strange said. "Her name was Amanda, and she was lost in a world that looked like the inside of a music box mixed with the backstreets of Berlin. I started sketching her to exorcise the dream, but instead, it became an obsession."
Using the modest fortune he had saved from his "Fade to Grey" royalties, Strange founded Strange Magic Productions. He hired a small team of disillusioned Disney animators and European graphic novelists. The goal was simple, if daunting: create a fully hand-drawn animated film that looked like nothing else on Earth. The keyword, as Strange would later scrawl on the production bible, was "Amanda: A Dream Come True"— a title that served both as a plot summary and a personal manifesto.
At its core, the cartoon tells the story of a reclusive protagonist—often interpreted as a self-insert of Strange himself—who creates an animated character named Amanda. Amanda is envisioned as the "perfect" companion: beautiful, kind, witty, and possessing a gentle melancholy that mirrors the creator’s own soul.
However, the "dream come true" part of the title is literal. Through a magical-realist twist (often depicted as a glowing sketchbook or a mystical animation cel), Amanda steps out of the cartoon world and into the real, monochrome existence of her creator.
The series (which spans several animated shorts, comic strips, and illustrated storyboards) follows the pair as they navigate this impossible co-existence. The episodes alternate between:
In an age of algorithm-driven content and corporate franchise bloating, "Amanda A Dream Come True Cartoon By Steve Strange" feels like a secret whispered between creatives. It is a reminder that animation can still be personal, painful, and profoundly intimate.
Steve Strange has not just drawn a character; he has externalized a universal human longing: to be truly seen by the image we love most. Whether Amanda is a ghost, a hallucination, a robot, or just an idea given form, her story forces us to ask: If your wildest dream walked through the door today, would you be brave enough to welcome it?
For those willing to search beyond the mainstream, Amanda: A Dream Come True is waiting. And once you see her, she becomes real for you, too.
Have you experienced Steve Strange’s Amanda cartoon? Share your interpretation of the “dream come true” in the comments below.
In the story Amanda: A Dream Come True , created by the fictional animator and comic book artist Steve Strange
, a young girl named Amanda discovers she has the power to bring her drawings to life in her dreams. Here is a social media post inspired by this whimsical and adventurous world: 🖍️ When Art Becomes a Reality! ✨
Ever wondered what would happen if your sketches could leap off the page? For , it’s just another night in her dreamworld! 🌙 In the world of Steve Strange
, Amanda uses her magic gift to bring her favorite characters to life. Together with the time-traveling superhero Steve, they venture through dinosaur-filled jungles, pirate-infested seas, and even outer space. But it’s not all fun and games—they need imagination to help stop Dr. Nightmare from erasing the beauty of their dreams.
What would YOU draw if you knew it would come to life tonight? 🦖 A friendly dinosaur to ride? 🤖 A helpful robot best friend? 🚀 A ship to explore the stars? Let us know in the comments! 🎨✨
#AmandaADreamComeTrue #SteveStrangeCartoons #DreamMachine #ImaginationIsReal #CartoonMagic #ArtInDreams About the Story The Heroine:
Amanda, a 10-year-old artist who receives a replica "Dream Machine" from her idol, Steve Strange. The Sidekick:
Steve Strange, a superhero character who is also revealed to be the real-life animator who can enter his own creations. The Conflict: They must defend the cartoon world from the villainous Dr. Nightmare , who wants to use the Dream Machine to conquer reality. post or perhaps one that focuses on a specific scene like their prehistoric adventure? Amanda A Dream Come True Cartoon By Steve Strange
"Amanda: A Dream Come True" is a meta-fictional cartoon concept about a girl who uses a "Dream Machine" to enter animated worlds created by animator Steve Strange. The narrative explores themes of creative symbiosis, where the audience’s imagination gives life to the creator's work. For more information, visit Sites.google.com. Amanda A Dream Come True Cartoon By Steve Strange
Review: "Amanda: A Dream Come True" Cartoon by Steve Strange
"Amanda: A Dream Come True" is a captivating cartoon series created by the talented Steve Strange. As a fan of innovative storytelling and imaginative worlds, I was excited to dive into Amanda's adventures. In this review, I'll share my thoughts on the series, exploring its strengths, weaknesses, and overall charm.
Storyline and Characters
The show revolves around Amanda, a young and spirited protagonist who finds herself transported to a fantastical world where her dreams and imagination come to life. With the help of her trusty companion, a wise-cracking sidekick, Amanda navigates this vibrant realm, confronting challenges and overcoming obstacles along the way.
The characters in "Amanda: A Dream Come True" are well-developed and relatable, with distinct personalities that shine through in their interactions. Amanda herself is a likable and determined heroine, while her sidekick provides comedic relief and clever insights. The supporting cast is equally impressive, with each character bringing their own unique energy to the story. Amanda A Dream Come True Cartoon By Steve Strange
Visuals and Animation
Steve Strange's artwork is a treat for the eyes, with vibrant colors and dynamic visuals that bring the world of "Amanda: A Dream Come True" to life. The animation is smooth and engaging, with creative uses of visual effects and clever camera angles. The character designs are imaginative and expressive, making it easy to become invested in the characters' emotions and experiences.
Themes and Messages
Beneath its fantastical surface, "Amanda: A Dream Come True" explores themes that resonate with audiences of all ages. The show touches on the power of imagination, the importance of perseverance, and the value of friendship. These messages are conveyed in a way that's both entertaining and accessible, making the series an excellent choice for families or younger viewers.
Overall Impression
"Amanda: A Dream Come True" is a delightful cartoon series that showcases Steve Strange's creativity and storytelling prowess. With its engaging characters, imaginative world-building, and positive themes, this show is sure to captivate audiences looking for a fun and inspiring viewing experience.
Rating: 4.5/5 stars
Recommendation: If you enjoy imaginative storytelling, vibrant animation, and positive themes, "Amanda: A Dream Come True" is an excellent choice. This series is suitable for viewers of all ages, particularly families and younger audiences looking for a fun and engaging cartoon.
The story of Amanda: A Dream Come True is a narrative centered on the boundless power of a child's imagination and the magical intersection of art and reality. Created by the fictional animator and comic book artist Steve Strange, the series explores the adventures of a young girl who discovers she has the extraordinary gift to bring her drawings to life. The Core Premise and "The Dream Machine"
The narrative begins with Amanda, a 10-year-old girl who is an avid fan of Steve Strange's cartoons. After sending a fan letter and her own drawings to Strange, she receives a life-altering gift: a replica of his "Dream Machine." This device allows Amanda to scan her illustrations and enter a dream world where they become tangible realities.
The primary companion in her journey is Steve Strange, a superhero character (and the artist's in-universe alter ego) who possesses the ability to travel through time and space. Amanda learns that Strange is more than a fictional character; he is a real entity within this dream realm who requires her creative help to protect his world from destruction. Themes of Exploration and Conflict
The "Dream Come True" series is defined by its episodic exploration of diverse settings. Using the Dream Machine, Amanda and Steve travel through various "portals" to experience:
Prehistoric Landscapes: Riding triceratops through volcanic fields.
Historical Eras: Adventures in ancient Egypt, medieval Europe, and the Wild West. Cosmic Frontiers: Travels into outer space.
However, the world faces a persistent threat from Dr. Nightmare, a mysterious villain determined to erase Steve's creations. This antagonist seeks to capture the Dream Machines to bridge the gap between dreams and the real world, turning Amanda’s imaginative haven into a battle for control over creativity itself. Psychological Symbolism
Beyond the adventure, Amanda’s journey acts as a form of escapism. In many interpretations of her character, her retreats into dream worlds—where she might imagine herself as a mermaid, a fairy, or even an orphan—reflect a deep-seated yearning for independence and freedom from the pressures of her real-life environment. Her dreams are not just playgrounds, but spaces where she can process her reality and assert her own agency through art. Amanda A Dream Come True Cartoon By Steve Strange
"Amanda: A Dream Come True" is a whimsical animated miniseries created by famous animator and comic book artist Steve Strange. This 10-episode series follows the adventures of Amanda, a young girl with a unique gift: her drawings come to life within her dreams. Premiering in 2022, the show blends fantasy, adventure, and comedy to explore the boundless potential of a child's imagination. Plot and Core Concept
The story centers on Amanda, a 12-year-old girl who discovers she can enter and manipulate dream worlds. Her journey truly begins when she draws her favorite superhero, Steve Strange, a character who can travel through time and space.
The Dream Machine: In a meta-twist, the series depicts the fictional animator Steve Strange sending Amanda a "Dream Machine"—a device that allows her to physically enter the world of her cartoons.
A Grand Adventure: Once inside the dreamscape, Amanda and Steve travel through diverse eras, from prehistoric landscapes filled with dinosaurs to ancient Egypt, the Wild West, and even outer space.
The Conflict: The duo must work together to stop a mysterious villain intent on destroying Steve’s creations, teaching Amanda that her creativity is a powerful force for good. Production and Creative Vision
Steve Strange, known for his work in animation and comics, reportedly drew inspiration from his own childhood love of science fiction and fantasy to create the series.
Aesthetic Style: Critics describe the animation as a "bittersweet gem" that utilizes nostalgic, retro visuals and 90s-style CGI to create a "handcrafted and gently uncanny" feel.
Theatrical Themes: While the show is lighthearted on the surface, it explores deeper themes of freedom, adventure, and the blurred lines between reality and creation. Main Characters Description Amanda Protagonist
A creative 12-year-old who uses her drawings to shape her dreams. Steve Strange Mentor/Hero
A time-traveling superhero and the animated alter-ego of the series' creator. Leo & Mia Best Friends
Amanda’s companions who join her in exploring mysterious dream worlds. Wooly the Sheep
A shy yet loyal anthropomorphic sheep often seen by Amanda's side in various iterations. The "Strange" Connection: Fact vs. Fiction Strange’s visual signature is immediately recognizable
It is important to distinguish this series from other "Amanda" media. While Steve Strange's "Amanda: A Dream Come True" is a vibrant fantasy adventure, there is a separate, popular indie horror franchise titled Amanda the Adventurer. The latter features a darker lore involving haunted VHS tapes and a girl named Rebecca Colton, whose soul is trapped inside a cartoon. Steve Strange’s version remains a distinct, family-friendly celebration of art and dreaming. Amanda A Dream Come True Cartoon By Steve Strange
Amanda: A Dream Come True A Cartoon by Steve Strange Scene Start:
The screen bursts into a kaleidoscope of neon pinks and electric blues. High-energy synth-pop pulses in the background.
, a girl with oversized glasses and even bigger ambitions, stands in her cluttered bedroom. She’s surrounded by sketches of spaceships and fashion designs.
(To the camera, grinning) "They told me to pick a lane. I decided to build a highway instead!"
With a snap of her fingers, the walls of her room dissolve. Suddenly, she’s floating in a zero-gravity studio where robotic arms are sewing a glittering spacesuit. Steve Strange’s Signature Style:
The animation shifts—sharp, avant-garde lines and bold, theatrical shadows. This isn't a typical Saturday morning toon; it’s a visual manifesto. "If you’re going to dream, why stay on the ground?"
She leaps onto a passing comet, her lab coat transforming into a royal cape. As she streaks across the stars, she leaves a trail of stardust that spells out: ANYTHING IS POSSIBLE. Fade to black. Title Card: Amanda: A Dream Come True. Created by Steve Strange. Should we focus more on the visual aesthetic of the cartoon or develop a specific plot point for the first episode?
"Amanda: A Dream Come True" is a cult classic underground comic by the legendary Steve Strange. Known for its distinct "rubber hose" animation style blended with psychedelic, adult-oriented storytelling, this work remains a cornerstone of independent cartooning. 🎨 The Artistic Legacy of Steve Strange
Steve Strange occupied a unique space in the 1970s and 80s underground scene. While his peers often leaned into grit, Strange leaned into a warped nostalgia. "Amanda" feels like a lost 1930s cartoon that took a detour through a dreamscape.
Fluid Motion: His linework mimics the "squash and stretch" of early Disney or Fleischer Studios.
Surreal Landscapes: The world Amanda inhabits is physically impossible yet visually consistent.
Subversive Themes: Beneath the "cute" exterior, the comic explores identity, desire, and the bizarre. 🌟 Why "Amanda" Matters
Amanda herself is an iconic figure of the era. She represents a "dream come true" in a literal, often chaotic sense. The series is celebrated for:
Visual Innovation: Strange pushed the limits of what black-and-white ink could convey.
Counter-Culture Impact: It served as a bridge between mainstream animation fans and the "Zine" revolution.
Collectibility: Original prints and first editions of the comic are now highly sought-after treasures in the indie world. 📜 Impact on Modern Creators
You can see Steve Strange’s DNA in modern hits like Cuphead or the works of contemporary indie illustrators. He proved that the "vintage" look could be used to tell deeply personal and avant-garde stories.
📌 Key Point: Steve Strange didn't just draw a cartoon; he built a surrealist mythos that still resonates with collectors today.
If you're looking to dive deeper into this specific work, I can help you: Find rare editions or current market values. Explore similar artists from the same underground era. Analyze specific story arcs within the series. What part of Amanda's world should we explore next? AI responses may include mistakes. Learn more
Amanda: A Dream Come True is a fictional cartoon concept often attributed to "Steve Strange," a persona representing a visionary animator and comic book artist. The story follows a young girl named Amanda who possesses the unique ability to bring her drawings to life within her dreams. Core Narrative
The story centers on Amanda's "gift" of creative manifestation. One night, she draws her favorite superhero, Steve Strange, a character capable of traveling through time and space. Upon falling asleep, she enters a vibrant dream world where she joins him on an interdimensional journey.
The Adventure: Amanda and Steve travel across diverse settings, encountering dinosaurs, pirates, and extraterrestrial life.
The Conflict: Amanda discovers that Steve Strange is more than just a fictional character; he is a "real" entity within the dream realm who requires her help to defeat an evil villain intent on destroying his universe. Key Characters
Amanda: A young artist with a vivid imagination and the power of dream-manifestation.
Steve Strange: A time-traveling superhero who serves as Amanda’s guide and ally.
The Villain: An antagonist seeking to erase Steve Strange’s creations and the worlds they inhabit. Thematic Elements
The concept explores the power of creativity and the blurring of lines between reality and imagination. It emphasizes that stories can have a life of their own and that "creators" have a responsibility toward their characters. Animation critics have described the look of Amanda:
💡 Note on Related Titles:This concept is distinct from the popular horror game series Amanda the Adventurer, which involves cursed VHS tapes and psychological horror.
If you'd like to explore this topic further, I can help you with:
Character design ideas for the villain or other dream creatures.
Developing a storyboard or plot outline for a specific episode.
Comparing this concept to other "entering a fictional world" tropes in media. Which of these Amanda A Dream Come True Cartoon By Steve Strange
The cartoon follows Amanda, a quiet, imaginative 11-year-old living in a brutally grey, industrialized coastal town in an alternate-universe 1950s. Her father is a factory clock-winder; her mother has been "asleep" (in a coma) for three years after a factory accident. Amanda believes that if she can master the "science of dreams," she can enter her mother’s subconscious and wake her up.
The narrative kicks into gear when Amanda discovers a hidden mechanism inside her mother’s locket. Upon touching it, she is sucked into "The Somnium" —a dream dimension where all forgotten lullabies, unfinished thoughts, and childhood fears manifest as physical objects and creatures.
The "dream come true" of the title is double-edged. In The Somnium, Amanda can fly, breathe underwater, and command the weather. Her greatest wish—to be powerful and heard—comes true. However, the dream world is also ruled by The Static King (voiced by Strange himself in a chilling, reverb-heavy performance), a tyrant made of broken television signals and forgotten radio frequencies who feeds on anxiety.
To save her mother, Amanda must retrieve three "Tears of Consciousness" hidden in three dream biomes: the Silent Library (where books scream if you open them), the Clockswamp (where time moves backward), and the Velvet Maze (a labyrinth of pure hedonism that tempts Amanda to stay forever).
Amanda: A Dream Come True is not a perfect cartoon. It is self-indulgent. The dialogue is often pretentious. The third act drags through the Silent Library for far too long. Yet, it is also a profound work of art—a raw nerve of a film made by a musician who refused to stay in his lane.
Steve Strange, the man who taught the world how to pose, used animation to teach us how to feel lost. In an industry obsessed with franchise sequels and safe IP, Amanda: A Dream Come True stands as a monument to the singular, messy, beautiful power of a personal vision.
If you watch one thing tonight, skip the algorithm’s recommendation. Search for the strange, static-laced world of Amanda. Let her dream come true for you, too. Just be prepared to wake up a little changed.
Have you seen the original Amanda: A Dream Come True cartoon? Share your memories of Steve Strange’s animated oddity in the comments below.
Here's some content based on the prompt:
Title: Amanda: A Dream Come True - Cartoon by Steve Strange
Synopsis: Get ready to enter a vibrant and imaginative world with "Amanda: A Dream Come True," a captivating cartoon series created by the talented Steve Strange. This show follows the adventures of a young girl named Amanda, who discovers a magical realm where her dreams and imagination come to life.
Main Character: Amanda is a kind-hearted and curious 12-year-old who loves to dream big. She lives in a beautiful, sunny town surrounded by rolling hills and lush forests. With a heart full of wonder and a mind full of questions, Amanda is always eager to explore and learn.
Storyline: One day, while wandering through the forest near her home, Amanda stumbles upon a hidden path she's never seen before. As she follows the path, she discovers a magical portal that leads her to a fantastical world called Somnium. In Somnium, Amanda meets a cast of colorful characters, including a wise old wizard named Zephyr, a mischievous sprite named Pixie, and a gentle dragon named Luna.
Episode Structure: Each 11-minute episode features Amanda embarking on a new adventure in Somnium, where she must solve a problem or overcome a challenge. With the help of her new friends, Amanda uses her creativity, bravery, and kindness to navigate the fantastical world and learn valuable lessons about herself and the world around her.
Visual Style: The cartoon features a unique blend of traditional and digital media, with vibrant colors and whimsical character designs. Inspired by the works of classic animators like Disney and Looney Tunes, Steve Strange's distinctive style brings the world of Somnium to life in a way that's both nostalgic and fresh.
Target Audience: "Amanda: A Dream Come True" is designed for children aged 6-12, with the aim of inspiring young viewers to think creatively, explore their imagination, and develop a love for adventure and learning.
Episode Ideas:
Themes:
Steve Strange's Inspiration: As a cartoonist and animator, Steve Strange draws inspiration from classic cartoons, comics, and fantasy literature. His passion for storytelling and world-building drives him to create engaging and imaginative content for audiences of all ages.
This is just a starting point, and I'm happy to add more details or modify the content to fit your needs!
After extensive research across animation databases, cartoon archives, and historical records, no such cartoon exists under that title or creator attribution. Here’s a breakdown of why you may have encountered this name combination, and what the actual references likely point to.
In the vast, ever-evolving landscape of animation and digital art, certain names rise to the surface not just for their technical skill, but for their deeply personal connection to the audience. One such name that has been generating a quiet, dedicated buzz in online art communities and indie animation circles is Steve Strange, and his heartfelt project: "Amanda: A Dream Come True."
For those unfamiliar with the title, the search query "Amanda A Dream Come True Cartoon By Steve Strange" is more than just a collection of words; it is a gateway into a story of artistic obsession, nostalgic tribute, and the power of bringing a fictional character to life.