The game has two main endings. To get the "True" ending, you generally need to finish the "Normal" or "Bad" ending first, though the choice is usually presented directly.
Start a new game. For the majority of the game, you will be reading through the story (click or press Enter to advance text). There are no choices that affect the outcome until the very end.
To get Ending 1 (The Normal/Bad Ending): a promise best left unkept walkthrough with sp
Act 2 introduces the Promise Checklist—a literal UI element where Elias tracks tasks related to his vow. Each task completed gives SP, but excessive completion leads to obsession.
Subject: A Promise Best Left Unkept (Visual Novel) Developer: Pinkerton Focus: Route Progression, Story Point (SP) Economics, and Ending Acquisition The game has two main endings
"A Promise Best Left Unkept" is a short, character-driven horror/mystery scenario focused on broken vows, small-town secrets, and the cost of keeping promises. This walkthrough assumes a single-player (SP) experience with a single protagonist who uncovers the truth across a few scripted scenes and optional side encounters. Goal: survive, expose the truth, or accept and seal it away.
If you have exactly 7 SP after the library, return to the park bench in Chapter 4. A ghostly apparition of Clara appears. Choose: “Tell me the truth.” → This adds a secret modifier (Clara’s Blessing) that halves SP penalties in Act 3. To get Ending 1 (The Normal/Bad Ending): Act
End of Act 2 SP Target: 12–14 SP.
Do not exceed 15 SP here. If you have 16+ SP, intentionally fail a minor promise task (e.g., “Don’t water Clara’s plant for one day”) to lose 2 SP.
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